﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class RectCheckEvent
{
    private bool landCheck;
    private bool isLeft;
    private bool isRight;
    private bool isUp;


    public void setLand(bool b)
    {
        landCheck = b;
    }

    public bool isLand()
    {
        return landCheck;
    }

    public void setFalse()
    {
        landCheck = false;
    }

}